A Guide to “Investigate the Suspicious Toys” in Baldur’s Gate 3

Baldur’s Gate 3, the latest entry in the acclaimed RPG series, throws you into a world brimming with danger and moral quandaries. One such quest, “Investigate the Suspicious Toys,” exposes a sinister plot targeting innocent refugees. 

This guide delves into every aspect of this thought-provoking mission, equipping you with the knowledge to navigate its twists and turns.

A Spark of Unease: How to Begin the Investigation

The “Investigate the Suspicious Toys” quest doesn’t have a straightforward starting point.  You’ll stumble upon clues while exploring Rivington, a town on the outskirts of Baldur’s Gate. 

There are two key locations to investigate:

The Requisitioned Barn: This building houses donations for the Rivington refugees. Talk your way in with persuasion or sneak past the guards (though beware the consequences of getting caught). Inside, check the open crate in the north corner. Upon closer inspection, you’ll discover the seemingly harmless toys are rigged with explosives!

Arfur’s Basement: This hidden location requires a keen eye. Head to the southeastern part of Rivington and locate a dilapidated house. A Perception check will reveal a concealed hatch leading down to Arfur’s workshop. 

Here, tread carefully – the basement is riddled with explosive traps. Reaching the far side will grant you access to a locked chest. Prying it open yields a hefty sum of gold and a crucial piece of evidence – a blackmail letter. This incriminating document confirms your suspicions about the nefarious purpose of the “toys.”

Following the Breadcrumbs: Unraveling the Conspiracy

Reading the blackmail letter triggers the official quest entry in your journal.  Now, your objective is to identify the culprits behind this heinous plot.  Here’s where the investigation takes shape:

Speak to Mayrina: She’s a refugee you can find near the southeastern exit of Rivington. Mention the suspicious toys, and she’ll reveal rumors about a fireworks merchant named Felogyr.

Interrogate Halsin: This tiefling rogue resides in the Rivington Cage. He possesses information about Felogyr’s shady dealings. Use your skills (persuasion, deception, or intimidation) to pry the truth from him.

The Trail Leads to Felogyr’s Fireworks:

Based on the intel gathered, Felogyr’s Fireworks in the Lower City of Baldur’s Gate becomes your next destination.  Reaching this location involves navigating the dangers of the Underdark or utilizing the newly opened gates (courtesy of completing the “Free Halsin from the Cage” quest).

Choices and Consequences: Approaching Felogyr’s Fireworks

There are three primary ways to approach Felogyr’s Fireworks:

Direct Confrontation: Storm in, weapons drawn, and engage the guards in open combat. This is a brutal but straightforward solution.

Stealthy Infiltration: If subtlety is your forte, utilize your party’s stealth skills to sneak past the guards and avoid a messy brawl. This approach allows for more exploration and potentially uncovering additional details about the plot.

Deception: With a silver tongue and a convincing story, you might gain entry through the front door. This method requires sharp wit and successful Charisma checks.

Unmasking the Villains: Inside Felogyr’s Fireworks

Regardless of your chosen approach, once inside Felogyr’s Fireworks, prepare for a fight.  The shop is crawling with hostile cultists of the Bane deity, responsible for the explosive toys.  Defeating them grants access to the upper floors.

Second Floor: This level holds clues about the operation, such as ledgers and notes detailing the distribution of the rigged toys. Here you’ll also encounter more Bane cultists to deal with.

Top Floor: Brace yourself for the final showdown. This floor houses the mastermind behind the plot – Gortash, a high-ranking member of the Bane cult. He and his elite guards await your arrival. A fierce battle ensues, so strategize your party’s strengths and weaknesses carefully.

The Aftermath: Justice Served (or Not)

Defeating Gortash brings the “Investigate the Suspicious Toys” quest to a close.  However, the weight of your actions (or inactions) carries significant consequences:

Exposing the Plot: If you inform Mayrina or Halsin about the dismantled operation, they express relief and gratitude. This choice potentially thwarts future attacks on refugees.

FAQs

This chilling side quest in Baldur’s Gate 3 throws you headfirst into a sinister plot. Here’s what you need to know:

How do I start “Investigate the Suspicious Toys”?

There are two ways to trigger this quest:

Requisitioned Barn: Explore the Requisitioned Barn on the southeastern edge of Rivington. Talk to Manip Nestor or sneak inside (not recommended). Look closely at the toys in the open crate in the north corner. Upon closer inspection, you’ll discover they’re rigged with explosives! Speak to Nestor or another guard about your findings, and the quest will begin.

Arfur’s Basement: Head to the southeastern house in Rivington. You’ll find a locked hatch leading to Arfur’s basement. A successful Perception check can reveal it, but it’s not hidden. Be warned: the basement is riddled with explosive traps! Carefully navigate the room and disarm them if you can. On the far side, you’ll find a trapped chest containing a Blackmail Letter that mentions suspicious toys. Reading this letter triggers the quest.

What are the objectives of the quest?

Uncover the Source: Your goal is to find the origin of these explosive toys intended for refugee children.

Follow the Trail: The quest leads you from Rivington to the Lower City of Baldur’s Gate, requiring you to track down the culprits.

How do I complete the quest?

Talk to People: Chat with refugees and guards in Rivington. You might glean clues about the toy donations or suspicious activity.

The Blackmail Letter: The letter found in Arfur’s basement hints at a connection between the toys and Felogyr’s Fireworks.

Felogyr’s Fireworks: Travel to the Lower City in Baldur’s Gate and locate Felogyr’s Fireworks. Prepare for a fight, as you’ll encounter hostile cultists guarding the operation.

Defeat the Banites: These cultists are behind the explosive toys. Eliminate them to put a stop to their plot.

Tips and Tricks:

Stealth or Open Conflict: You can attempt to sneak through Felogyr’s Fireworks or go in guns blazing. Choose the approach that best suits your party’s strengths.

Party Composition: Having a character with good Dexterity for disarming traps in Arfur’s basement can be helpful.

Looking for More Info?

IGN Walkthrough: https://www.ign.com/wikis/baldurs-gate-3/Investigate_the_Suspicious_Toys

Youtube Guide: Search for “Baldur’s Gate 3 Investigate the Suspicious Toys Walkthrough” for video tutorials.

Remember:  This guide equips you with the knowledge to tackle this unsettling quest. But Baldur’s Gate 3 is full of surprises, so keep your eyes peeled for additional clues and hidden details!

To read more, Click Here.

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