Swinging through the vibrant cityscape of Marvel’s Spider-Man 2, you’ll encounter a plethora of challenges and collectibles.  One intriguing side quest involves the E.M.F. Experiments, scattered across the map and shrouded in a touch of mystery. 

 This guide focuses specifically on the last E.M.F. Experiment, equipping you with the knowledge and steps to complete this brain teaser and unlock a hidden reward.

What are the E.M.F. Experiments?

The E.M.F. Experiments are a series of optional puzzles scattered throughout  the open world of Spider-Man 2.  Each experiment requires you to locate specific environmental objects and then arrange them in a designated slot machine-like device using your webs.  

Successfully completing the puzzles unlocks various rewards, from rare tech parts to unique suits.

Unlocking the Final Challenge: Where to Find the Last E.M.F. Experiment

The final E.M.F. Experiment is unique.  It won’t appear on your map until you’ve completed all the previous E.M.F. Experiments scattered throughout the city.

Here’s the key: Once you’ve finished the prior experiments and completed the main story, a phone call from MJ will trigger the final challenge.  Head back to Peter Parker’s apartment in his Aunt May’s house.

Tip:  If you don’t receive the call after completing the main story and all other E.M.F. Experiments, try revisiting previous experiment locations or progressing further in any available side quests.

Solving the Final Puzzle: A Guide to the Last E.M.F. Experiment

Once you’re back at Peter’s apartment,  use your  Spider-Sense (often referred to as “Focus” in-game) to locate a glowing blue outline on a desk in the living area.  This is the final E.M.F. Experiment device.  Here’s how to solve the puzzle:

The Power Source:  The first slot requires a water droplet icon.  Look around the desk and locate a small, glowing blue orb.  Web it and pull it towards the device to place it in the first slot.

Plant Power:  The second slot requires a plant icon.  Turn your attention to the bookshelf behind the desk.  You’ll find a glowing blue plant pot.  Web it and position it in the second slot.

Sun’s Blessing:  The third slot needs a sun icon.  This one might require some creative thinking.  Head outside Peter’s apartment and climb to the rooftop. 

 Look for a glowing blue weather vane in the shape of a sun.  Web it and carefully maneuver it back down to the device to place it in the final slot.

Tip:  Webbing the weather vane can be a bit tricky.  Be patient and use  your webs strategically to guide it down to the device.

The Fruits of Your Labor: Rewards for Completing the Last E.M.F. Experiment

Successfully completing the final E.M.F. Experiment unlocks a well-deserved reward:

The Life Story Suit: This unique suit boasts a sleek black and red design with a spider emblem on the chest. It also offers a sentimental value for fans of the Spider-Man mythos.

Tip:  The Life Story Suit offers no special in-game bonuses or abilities, but it’s a great way to pay homage to Spider-Man’s rich comic book history.

Beyond the Final Experiment: Exploring Other E.M.F. Challenges

While the final E.M.F. Experiment holds a special significance, here’s a quick refresher on the general concept:

Locations: The previous E.M.F. Experiments are scattered throughout the map. Look for glowing blue markers that appear when you use your Spider-Sense.

Environmental Puzzles: Each experiment requires finding specific objects in the environment based on the icons displayed on the device. These objects will also have a blue glow when using Spider-Sense.

Rewards: Completing prior E.M.F. Experiments unlocks various rewards, such as Tech Parts and other unique suits.

Tip:  Online guides and walkthroughs can provide specific locations for each E.M.F. Experiment if you get stuck.

FAQs

The E.M.F. Experiments in Spider-Man 2 offer a brainteasing challenge for web-slingers seeking a break from the usual crime-fighting.  This FAQ tackles the most frequently asked questions players have about the last E.M.F. Experiment, helping you unlock the final reward and conquer this unique puzzle.

Q: What are these E.M.F. Experiments anyway?

The E.M.F. Experiments are a series of optional puzzles scattered throughout  Marvel’s Spider-Man 2.  They involve locating specific environmental objects and arranging them in a designated device using your webs. 

 Think of it as a superheroic game of slot machines!  Successfully completing these puzzles unlocks rewards like rare tech parts and special suits.

Q: Alright, so where’s this last E.M.F. Experiment hiding?

The final E.M.F. Experiment is a bit sneaky. It won’t appear on your map until you’ve completed all the previous ones scattered across the city.  Here’s the key:

Completion Counts: You need to finish all the prior E.M.F. Experiments.

Story Progress Matters: Make sure you’ve completed the main story of Spider-Man 2 as well.

MJ’s Big Tip: Once those conditions are met, you’ll receive a phone call from MJ triggering the final challenge.

Tip: If the call isn’t coming through, try revisiting previous experiment locations or progressing further in any available side quests.

Q: I got the call! Now, where do I solve this final puzzle?

Head back to Peter Parker’s apartment in his Aunt May’s house.  Use your Spider-Sense (also known as “Focus” in-game) to locate a glowing blue outline on a desk in the living area.  That’s the final E.M.F. Experiment device waiting to be tackled!

Q: How do I actually solve this last E.M.F. Experiment?

Here’s a breakdown of the puzzle to help you secure that reward:

Power Up:  The first slot requires a water droplet icon.  Look around the desk for a small, glowing blue orb.  Web it and pull it towards the device to place it in the slot.

Plant Power:  The second slot needs a plant icon.  Turn your attention to the bookshelf behind the desk.  You’ll find a glowing blue plant pot.  Web it and position it in the second slot.

Sun’s Blessing:  The final slot requires a sun icon.  This one might require some web-slinging finesse.  Head outside Peter’s apartment and climb to the rooftop.  Look for a glowing blue weather vane shaped like a sun.  Web it and carefully maneuver it back down to the device to place it in the final slot.

Tip:  Webbing the weather vane can be tricky.  Be patient and use your webs strategically to guide it down.

Q: So, what do I get for solving this last brain teaser?

The reward for completing the final E.M.F. Experiment is a true collector’s item:

The Life Story Suit: This unique suit boasts a sleek black and red design with a spider emblem on the chest. It holds a special significance for fans of Spider-Man’s comic book history.

Tip:  While the Life Story Suit doesn’t offer special in-game abilities, it’s a cool way to celebrate Spider-Man’s legacy.

Q:  Is there anything else to know about the E.M.F. Experiments?

The last E.M.F. Experiment might be unique in its activation, but the core concept applies to all of them:

Finding the Experiments: Look for glowing blue markers on your map that appear when you use your Spider-Sense. These markers lead you to the E.M.F. Experiment locations.

Environmental Puzzles: Each experiment requires finding specific objects in the environment based on the icons displayed on the device. These objects will also have a blue glow when using Spider-Sense.

Rewards Galore: Completing previous E.M.F. Experiments unlocks various rewards, such as Tech Parts and other unique suits to add to your collection.

Tip: Online resources and walkthroughs can provide specific locations for each E.M.F. Experiment if you get stuck swinging around aimlessly.

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